Starfox – I spent many 90 minute sessions in college beating the crap out of this game. I loved finishing it over and over.
WarioWare Twisted – Genius. It combines the fast paced, yet rewarding minigame-after-minigame-after-minigame approach of the original with a perfect-fit, knock-your-socks-off technology.
Beyond Good and Evil – This is definitely the first action/adventure game I played that had me enthralled from start to finish. The new Prince of Persia series probably did that better, but BGE doesn’t take itself as seriously and, because of that, the characters and scenes stick in my head much more clearly.
Zak McKracken and the Alien MindBenders – This game really opened my eyes to how humor can find a home in really solid, challenging games.
Paradroid – As a kid, I played the heck out of this game on my C64. As an adult, I read the excellent dev diary of its construction by Andrew Braybrook. It’s a great game with an excellent use of the one button C64 controller and even a killer mini-game that’s a mix of strategy and reflexes. I’ve often called Paradroid the spiritual ancestor of Grand Theft Auto. I mean that in a good way.
Yar’s Revenge – This, Joust and Combat stick out as my favorites on the Atari consoles. Yar’s had deep gameplay, with limited graphics. I still play it today. (And now it’s available for the GBA, too!!!)
Psychonauts – Just killer. Again, humor in a challenging, solid game. And the authors managed to mix up the action with lots of little differences here and there while maintaining a cohesive experience. I could single out several of the levels in this game as favorite games on their own! The Milkman Conspiracy, Lungfishopolis, and the one with the Bull are just excellent.
Nintendogs – This and Harvest Moon(Friends of Mineral Town) are the only two video games my daughter plays – she loves them!
Joust – Joust was my first multiplayer experience (other than pong). Damn fine game.
Spiderman 2 – I get butterflies in my stomach when swinging through the city as Spidey. I’m serious – I can FEEL the movement and it makes me queezy. I never made it through to the end because I LOVE swinging around. They say Ultimate Spiderman is more of this goodness. Let’s hope so!
Lumines – This game has single-handedly brought me VERY close to buying a PSP about a dozen times. Luckily, my coworkers have it and I can get my fix that way. Also, there is an excellent homebrew version for the GBA.
Tempest – I was never very good at this game, but it’s the only game I could imagine buying an arcade version of for my home. I just may do that sometime.
OK, I picked up a Japanese Gameboy Micro tonight at Network Video in Burlingame, CA.
There is a jack accessible to the faceplate (under the faceplate, above the a button) that says V-5(5 volts, I assume) on the circuit board.
Update: Here’s a pic of the micro without a faceplate. The jack is above the a button –
Update: I haven’t been able to get a reading on the jack. The connection is really small, so I’m having trouble getting a clear shot at it with my multimeter. Meanwhile, my triwing(Nintendo uses ‘tamper-proof’ screws to keep us out) screwdriver isn’t working on the super small screws on the micro, so I can’t test the connections on the board, yet.
Update(9/26/05): I ordered a new triwing screwdriver yesterday. Hopefully it will arrive soon and will be small enough to open the case.
Update(9/26/05): Discuss at gbadev’s forums.
Update(9/26/05): Discussion at WarpPipe
Update(9/28/05): It turns out that my triwing screwdriver IS small enough to work on the micro’s screws. I just had to push hard enough while turning. I disassembled it and tested the leads heading into the connector. There is definitely 1.7 volts headed into the connector, but I still haven’t been able to get a reading from the jack itself. I now have some homemade test leads that are probably thin enough and I’ll try again tonight.
Update (9/28/05): Just tested with my new thin leads. There is no power coming from the strange jack.
Stephen Stair(sgstair) is documenting his progress now:
|Receiving data:||Working, rough code|
|Transmitting data:||Working, very rough code|
|Interrupts/Data Queuing:||Working, rough code|
|arm7/arm9 communication structure:||Mostly complete|
|802.11b implementation (arm7):||Partly written, very anoyying|
|TCP/IP (arm9):||Plans are to use lwIP, it’s not plugged in to the project yet|
|API for other wireless functions (arm9):||Just started, not very far yet.|