The Nintendo DS version of Geometry Wars: Galaxies shipped yesterday. I picked up mine at GameStop along with Petz Wild Animals: Dolphinz (for Samantha). I don’t know if the dolphins game is any good, but Galaxies is incredible.
Some quick thoughts:
- It uses the same control scheme that my homebrew game, Extreme Onslaught uses, but they’ve made it much more intuitive by using aiming graphics in the top screen.
- The full Geometry Wars: Retro Evolved game (the XBox 360 Live Arcade version) is included. That was a nice surprise and a wonderful fallback if you decide you don’t like the Galaxies game.
- Galaxies is fun, with a lot of variations on the normal Geometry Wars rules.
- The drones (independent ships that fly next to you and have their own weapons and powers) really add to the variety and are a blast, especially for an RType/Gradius fan like myself.
- To unlock new drones, planets and solar systems, you need to collect geoms (enemy wreckage) during normal gameplay. I don’t like that aspect of Everyday Shooter, so I was surprised that I actually enjoy doing so in Galaxies.
- I’m looking forward to trying the multi-player game types.
I’ve been working on this game for months, but it hasn’t changed substantially in a week, so I think this is the time to release it and gather feedback.