The Wikipedia article has great info about LittleBigPlanet (one of the most anticipated PS3 titles), but it doesn’t contain some of the gems you’ll find in the Edge magazine article or issue 71 of developmag.
Here are some quotes from Edge I found interesting:
In Edge, director Alex Evans says “… you might have to use the painting or other creative tools to ‘beat’ a character in the game.” [So, there are enemies to defeat, not just the environment?]
In Edge, the article says “By holding down R1, the characters can be made to grab onto and manipulate any object in the world (including each other) with their stretchy, elastic arms.” [Ah, so R1 is grab.]
Edge: “The D-pad selects facial expressions: grin, grimace and frown. The right stick waves its arms around together, but hold down L2 and R2 and the left and right sticks can move them independently. And, in a simple stroke of genius, tilting the Sixaxis controller moves its head. You can assume attitudes, look at things in the game world, dance; if you wear a frown and tilt your head forwards, you’ll move in a dejected shuffle.”
In Edge, Pete Smith says “We plan to allow creators to decide which objects and images they would be happy for other users to take out of their level. It may be that you have to complete a task or the whole level to win the object. We expect people to spend a long time creating cool items, and those that do will most likely make it a challenge to get it.”
In Edge: “Platforming is the most basic form of gameplay kit we use in the game – there are others that we’ll use, and give to the players to use, but I won’t go into detail on those yet,” says Healey. “I should point out that if you want to create something with this game, you don’t have to make a traditional game level. Think of it more like making a physical website. Adding gameplay elements is an optional extra.” [LittleBigPlanet is being called a platformer, everywhere, most likely based on the demo shown earlier this year. I can’t wait to see what other kits might be in store!!]