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LittleBigPlanet – new videos

Great new LittleBigPlanet video: GameSpot interview/demo.

I’d embed it, but you really owe it to yourself to go watch the HD version.

LittleBigPlanet at E3 2007

Matt pointed me to this excellent new LittleBigPlanet video. As you can tell from past posts on this blog: I can’t wait for this game! Thanks Matt!

LittleBigPlanet Details

The Wikipedia article has great info about LittleBigPlanet (one of the most anticipated PS3 titles), but it doesn’t contain some of the gems you’ll find in the Edge magazine article or issue 71 of developmag.

Here are some quotes from Edge I found interesting:

In Edge, director Alex Evans says “… you might have to use the painting or other creative tools to ‘beat’ a character in the game.” [So, there are enemies to defeat, not just the environment?]

In Edge, the article says “By holding down R1, the characters can be made to grab onto and manipulate any object in the world (including each other) with their stretchy, elastic arms.” [Ah, so R1 is grab.]

Edge: “The D-pad selects facial expressions: grin, grimace and frown. The right stick waves its arms around together, but hold down L2 and R2 and the left and right sticks can move them independently. And, in a simple stroke of genius, tilting the Sixaxis controller moves its head. You can assume attitudes, look at things in the game world, dance; if you wear a frown and tilt your head forwards, you’ll move in a dejected shuffle.”

In Edge, Pete Smith says “We plan to allow creators to decide which objects and images they would be happy for other users to take out of their level. It may be that you have to complete a task or the whole level to win the object. We expect people to spend a long time creating cool items, and those that do will most likely make it a challenge to get it.”

In Edge: “Platforming is the most basic form of gameplay kit we use in the game – there are others that we’ll use, and give to the players to use, but I won’t go into detail on those yet,” says Healey. “I should point out that if you want to create something with this game, you don’t have to make a traditional game level. Think of it more like making a physical website. Adding gameplay elements is an optional extra.” [LittleBigPlanet is being called a platformer, everywhere, most likely based on the demo shown earlier this year. I can’t wait to see what other kits might be in store!!]

Update: Joey pointed me to IGN’s recent hands-on with the game. Note: There is a second article in that hands on experience.

Almost 1 Month with my PS3

I bought a PS3 after seeing the GDC presentations about Home and LittleBigPlanet. At that point I decided it was only a matter of time.

Cross Media Bar (XMB): I don’t own a PSP, so the PS3 was my first interaction with the XMB. It’s really a great interface construct and I can see how it would be useful even on a PC.

flOw: I think they did a great job bringing the flash game, flOw, to the PS3 as a downloadable game. It’s a great distraction, a hit with the kids, and somewhat challenging the first time through. The mechanic they use for saving your progress is right on, too. Instead of interacting with a menu to choose which level you want to replay, you essentially eat a miniature version of the creature that represents the level you want to play. Neat!

Resistance: Fall of Man: I haven’t played much multi-player, online, but the single player experience is a lot of fun. I played a little Gears of War a few months back and I prefer Resistance. It’s more fun.

MotorStorm: Just got this. Fun and beautiful!

Final Fantasy XII, Shadow of the Colossus: Played a little of these. Great stuff (I never owned a PS2). The backwards compatibility with the PS3 feels MUCH nicer than the XBox 360 – XBox solution.

I’m really excited about Spiderman 3. Spiderman 2 for the XBox is one of my favorite games – my stomach always flutters when I’m swinging through the city – talk about immersion! LittleBigPlanet, too, looks incredible.

LittleBigPlanet: I guess I always knew I’d EVENTUALLY need to buy a PS3.

Update: The top video is the complete, uncut demo with commentary: